An interview with Capcom


 



"...but then you have
magazines such as
Next Generation, which
I have friends who
work there, that hate
anything that's 2D."

Set for success? The last year has been a new high-water mark for Capcom, and there seems to be no signs of slowing. Their product lineup for 1997 has virtually become a must have wish-list for all PlayStation and Saturn owners. At the recent E3 Show, REVOLUTIONS' Steve Lofman and Mark Salomon got a chance to sit down Capcom's Sean Mylett to talk about the latest Capcom titles:

REVOLUTIONS: One question that's on my mind is about the Ram Cart. What exactly is the Ram Cart situation in the United States?

Capcom: I'm not sure of the plans on that. Sega doesn't have any plans to put it out here, so we're exploring other options, so we do not know. All the games that we're putting out are going to be compatible with the Ram Cart, so they can either be used with or without it.

REVOLUTIONS: Do you have any plans to release the Ram Cart separately outside of Sega as your own product?

Capcom: No.


Street Figher vs. X-Men

REVOLUTIONS: How far in the works is Street Fighter vs. X-Men for the console systems? I heard somewhere that when released, you will be adding characters and increasing the frame-rate.

Capcom: Well, Street Fighter vs. X-Men is far out of my loop, so I haven't heard anything about it as of yet. We have so many other products that we're focusing on right now that we've kind of moved it to the back burner, so to speak. It will be a 1998 release.


The "killer" Capcom line-up

REVOLUTIONS: Could you give a brief run-down of the products you will be releasing for the upcoming Christmas season?

Capcom: Chronologically?

REVOLUTIONS: That's be great.

Capcom: Okay. . . MegaMan X-4 should be out this July, right now it's exclusively for the Sega Saturn. The next one will probably be Super Street Fighter 2 Collection for the Playstation and Saturn. Marvel Super Heroes, Resident Evil - Saturn, Resident Evil: Director's Cut, both for around Christmas. After that, we'll release Street Fighter EX Plus for the Playstation, followed by Mega Man Neo for the Playstation as well.

REVOLUTIONS: So we'll probably see Mega Man Neo, borderline `98?

Capcom: Yes.

REVOLUTIONS: At the Capcom booth, one of the reps said that Mega Man Neo wasn't completed yet and that the graphics still have to be smoothed out. However, from what we saw, it looked complete! The graphics for that title appear smooth and flowing already along with top-quality gameplay.

Capcom: Yeah, I have to agree. MegaMan has been confined to a 2-D environment for more than 10 years now, and we're glad to bring him one step further. Also, it's a different style of game from what you're used to. Before, basically the MegaMan series was a run-and-jump shooter from left to right. Now we've incorporated him within his own totally 3-D environment and turned it into what may be considered as an Action/RPG like the a Tomb Raider type game.

REVOLUTIONS: When can players expect Breath of Fire 3?

Capcom: Also, `98.

REVOLUTIONS: Really? Why so late? It looks complete...

Capcom: Well, yes. It's been pushed back for reasons that I'm not aware of. But it was supposed to come out around September.

REVOLUTIONS: How about Pocket Fighters? It looks like the superdeformed characters of Super Puzzle Fighter 2 Turbo were placed in a fighting game. What can you tell us about that game?

Capcom: Well, I can't say too much on this title right now. It is under development now.

REVOLUTIONS: Do you think that more characters will be added that weren't included in the Puzzle Fighter game?

Capcom: Well, everyone seemed to have taken onto the characters so much that they probably won't be adding any more. If you include all the hidden characters like Akuma in Puzzle Fighter, you have a nice handful of characters right there.


Resident Evil 2 update

REVOLUTIONS: Now, where do things stand with Resident Evil 2? Do you know how complete it is percentage wise?

Capcom: I don't know.

REVOLUTIONS: From what we've seen, it looks as if the game is running on a higher resolution than the original.

Capcom: Well, I'm not really sure about the inner-workings of the game, but the characters definitely look bigger. And also look a bit more animated than before with the realistic movements still standing out. Also, it's a little bit easier control-wise. Like in the first one, the controls took a little bit getting used to and felt a bit clunky at first. But we've definitely smoothed it over since the last one. The environments look as beautiful if not a little bit more than the first one. Plus they're totally different. They would maybe take place in a police station, on the streets, and such. Whereas the first mostly took place within a giant house.

REVOLUTIONS: So do you have complete control of where you go in your environment such as experienced in Tomb Raider? Or will you stick to the play-control like the first one?

Capcom: No, the play mechanics will be similar to the original.

REVOLUTIONS: When will Street Fighter EX be out in arcades?

Capcom: Street Fighter EX is out, but it looks like it's not doing as well as we had originally hoped it would. But, for the arcades we have just shipped Darkstalkers 3 across America, so we hope that that one has the success of its predecessors.

REVOLUTIONS: There didn't seem to be much of a difference between the Playstation version and the arcade version of Street Fighter EX.

Capcom: Well, the Playstation version has a LOT more characters than the arcade version. Many are from the hidden characters of the arcade game that are readily available to you right now. There are currently 20 characters.


Street Fighter -- 2D or 3D?

REVOLUTIONS: Now for the Street Fighter series. Where will Capcom go from here? Now that you've dipped your big toe in the pool of 3-D, will you try to branch off of that, or stick to the Capcom's traditional 2-D platform?

Capcom: Well, I'm really not sure about that one. Capcom realized that they do 2-D, so most of what they do will probably consist of what they're most familiar and best at. So I don't think that Capcom of Japan is going to simply drop the idea of 2-D and settle in with 3-D, because we've found that most of our gamers prefer our 2-D stuff to our 3-D. Because there's nothing wrong with 2-D.

REVOLUTIONS: No, there isn't. Capcom is one of the main reasons why many purchased a Sega Saturn.

Capcom: Yeah, but then you have magazines like Next Generation, which I have friends who work there, who hate anything that's 2-D. Also, it's great that the Saturn can handle the animation. Not that the Playstation can't, but we can insert more frames per second, as well as crisper art. When you look at Marvel Super Heroes you notice right away the difference between the resolutions and the color separation between the two systems.

REVOLUTIONS: Currently Capcom has in the arcades: Street Fighter 3, Darkstalkers 3 and more. What can we expect in the near future?

Capcom: Well, the next project that we're going to release will be Marvel Super Heroes vs. Street Fighter.

REVOLUTIONS: Do you see Capcom making their own system in the future?

Capcom: Me, myself... I don't know. I don't think so, at least not for a while.


Capcom and Nintendo?

REVOLUTIONS: Where does Capcom stand with Nintendo right now?

Capcom: Well, basically the bottom line is we haven't made any official announcement about becoming a developer, but we're definitely going to consider it.

REVOLUTIONS: So we may even see a Mega Man 64 in our future?

Capcom: Yes. I'm not sure of the projects that we're working on with Nintendo right now, if any, but Nintendo is something that we'd like to work towards again. But the Ghouls and Ghosts rumors that you may have heard about are just that -- rumors.


REVOLUTIONS would like to thank Mr. Mylett and the rest of the Capcom team for their time. We wish them the best of luck in all of their projects.

 


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