Earthworm Jim 3D |
Review
When the first Earthworm Jim was released on the Genesis and then Super Nintendo, gamers were in awe. Up until then, most attempts at humor within a game were just that… attempts. It seemed that either the jokes were super-cheesy, or seemed like they were supposed to be funny but never crossed that line of humor. Now not only could players sit back and laugh at crazy nonsensical humor, but could enjoy the beautifully laid out levels and amazing animation. It was rare that a game would offer not only great humor, but wonderful play as well. Soon after the great success of the first one a sequel was released and soon forgotten only to let a 3-D version fester deep within the industry to be released more than a half decade later on your local Nintendo64 game console.
What this sequel offers is obvious: a fully 3D environment to move freely around in completing tasks while enjoying nonsensical humor. The story is simple. You, Jim, have been hit on the head with a cow knocked unconscious and forced to collect your marbles (literally) while you lay in the hospital deep within a coma. To regain sanity and consciousness, Jim must defeat his past arch nemeses in the likes of Psycrow, Fatty Roswell, Professor Monkey for a head and so forth. The levels you must drudge through include Memory, Fear, Happiness and so on. All the same means of destruction have been brought back for your disposal. Your standard blaster, and your head which you can whip about to kill enemies or latch onto hard-to-reach places. Your standard power-ups are included along with other helpful items such as a jet pack and Helium Head.
It seems with all the upgrading of graphics, the Earthworm Jim legacy didn’t make the transition amazingly across platforms. The control is fluid, the sound is surprisingly good for an N64 cartridge, but the game is kind of plain. The detailed artwork of the series we’ve become accustomed to has been replaced with plain looking polygons. The huge areas with great level design are gone now. The gamer must now navigate through straight-forwardly laid out small areas. Seeing as how big the levels in Super Mario 64 are, Earthworm Jim’s seem awfully cramped. Plus, the game just doesn’t seem all that fun anymore. It takes forever for you to get anywhere because Jim runs so slowly. Although the game displays these shortcomings, Earthworm Jim 3D rounds out to be a decent title with an appeal for any gamer. The humor still remains, though a little watered down making this latest revival of the series very worth renting for a couple days, but not really worth owning.
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