Road Rash 64 |
Review
Road
Rash 64
©
Electronic Arts
Ever since the days of 16-bit, Electronic Arts has made a name for themselves in the form of entertaining sports titles and Road Rash. RR has made it’s way across every platform via both home system and handheld. Gamers, hungry for the speed and violence which RR delivers, eat up this title and thrive for more. But it seems while technology improves, the focus is taken more and more away from the gameplay fluidity, and put more on the eye-candy and glitz of next-generation machines.
When EA released Road Rash for the 3DO, a new standard for this title was raised by gamers to expect smooth detailed graphics, while keeping the same basic principal: ride a bike, and beat the crap out of opponents using various weapons. But now, a new feature was introduced for the gamer to take advantage of in the form of a competition mode, where the player could save their progress, purchase new bikes and watch entertaining cut-scenes. But with all the advances in technology, it seems that there hasn’t been a version of this title to surpass its 3DO predecessor.
Now, reluctantly giving up their Road Rash raign of terror, Electronic Arts has passed their legacy onto the shoulders of THQ, makers of many Super Nintendo games and others since. Although keeping the rudimentary principals of the game, one key factor was missing, control. It is virtually impossible to stay on the road, let alone control the motor cycle well enough to efficiently ‘whack’ your opponents. Keeping this in mind, THQ decides to design tracks with extremely tight turns and obstacles right at the center of the turn to intentionally throw the player off the bike. While the character animation can be quite entertaining when being thrown off the vehicle, it can get a tad annoying when there is no way to avoid such throughout these hairpin turns.
All in all, there really isn’t much to this sequel as seen in the recent Playstation release Road Rash 3D. The graphics are extremely rudimentary as to what the Nintendo 64 can produce, and the control could have used more than just a little tweaking. When it comes down to it, your best bet is to go out and find a used copy of the Playstation version (not Road Rash 3D) of the original.
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