10. | Stand by their product until the end, instead of adapting the the `we`re working on a new system` mentality that everyone can see |
9. | When releasing the Sonic The Hedgehog collection, make for damn sure that its a perfect port. Now that`s sad, VERY sad |
8. | Switch to the compact Japanese Saturn boxes instead of the Sega CD-esque clunky boxes |
7. | Following through with announcements, like the Castlevania that was announced BY SEGA and then never heard about again |
6. | focus more on their strengths: 2D action games with smooth high resolution graphics, instead of choppy 3D games |
5. | Design the Saturn Net Link system as a Network, so you can dial a local number instead of finding someone else`s long distance number |
4. | Design the system so when the internal battery burns out the player doesn`t loose all saved info |
3. | Not piss off the 3rd parties, both while developing for them, and at 1997`s E3. It would help to have the people that work for you like you |
2. | Release the Japanese titles that the U.S. SoA president didn`t think "would appeal to American gamers." or "were too tough" |
1. | Release the Capcom-introduced Ram cart in the U.S. giving gamers arcade-perfect 2D fighters and action games |