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Ten Things Sega Could Have Done to Completely Save The Saturn
|
| 10. |
Stand
by their product until the end, instead of adapting the the `we`re working
on a new system` mentality that everyone can see |
| 9. |
When
releasing the Sonic The Hedgehog collection, make for damn sure that its a
perfect port. Now that`s sad, VERY sad |
| 8. |
Switch
to the compact Japanese Saturn boxes instead of the Sega CD-esque clunky
boxes |
| 7. |
Following
through with announcements, like the Castlevania that was announced BY
SEGA and then never heard about again |
| 6. |
focus
more on their strengths: 2D action games with smooth high resolution
graphics, instead of choppy 3D games |
| 5. |
Design
the Saturn Net Link system as a Network, so you can dial a local number
instead of finding someone else`s long distance number |
| 4. |
Design
the system so when the internal battery burns out the player doesn`t loose
all saved info |
| 3. |
Not
piss off the 3rd parties, both while developing for them, and at 1997`s
E3. It would help to have the people that work for you like you |
| 2. |
Release
the Japanese titles that the U.S. SoA president didn`t think "would
appeal to American gamers." or "were too tough" |
| 1. |
Release
the Capcom-introduced Ram cart in the U.S. giving gamers arcade-perfect 2D
fighters and action games |